A lead turn
is an attempt to decrease angle-off prior to passing the bandit's
3/9 line. Lead turning is one of the most important concepts
in BFM. Lead turns can be used anywhere, but they are used most
often in head-on BFM. Lead turns are the most energy efficient
way to BFM. Stated more directly, if one fighter lead turns
and the other fighter does not, the lead turning fighter will
win. Here's how you execute a lead turn.
As you approach a bandit head-on,
watch the line-of-sight rate of the bandit. When you approach
an aircraft head-on, it will be relatively stationary on your
canopy. As you get closer, the bandit will start to move aft
on your canopy. There is a place in space and time, just as
you pass the bandit, where the closure will transition from
high positive numbers to high negative numbers. What this means
is that, as you approach the bandit, the Vc (pronounced "V
sub C") is high. Your jets are closing on each other at
about 1,000 knots since, head-on, Vc will be the sum of your
airspeeds. As you pass the bandit's 3/9 line in this example,
the Vc will change rapidly from plus 1,000 knots to negative
1,000 knots. When the Vc starts to change from positive to negative,
it is time to start your lead turn.
Unfortunately, there is no lead
turn light in the cockpit and watching the Vc in the HUD while
simultaneously watching the bandit is very difficult. The best
way to judge when to start a lead turn is to watch the bandit's
line-of-sight rate across your canopy. When it starts to increase
rapidly, start your turn. This spot where the line-of-sight
rate of the bandit increases is usually very close to 30°
off your nose. This engagement shows an F-16 lead turning a
MiG-29.