A popular guns jink, currently
in vogue in the F-16 community, is the "snake." Here's
how you do it: when you see the bandit pulling his nose into
lead, you unload rapidly, roll 180°, and reverse your direction
of turn. Hold this course and make the bandit pull his nose
back into lead. If the bandit reduces power to stay behind you,
he may end up getting stuck in lag. If his nose is stuck in
lag, keep turning with your lift vector above the horizon.
If the bandit has the energy to get his nose
back into lead, unload again and roll 180° to reverse your
turn again. This time, reduce power to bait him into an overshoot.
As the bandit repositions to lead pursuit, unload and roll 180'
again and reduce power further. If you have lived this long,
you should be jamming the bandit and forcing an overshoot. Anytime
you see that the bandit is going to over-shoot, get back into
full burner, set your wings level with the horizon and pull
max G. This will help him fly out in front of your 3/9 line.
This maneuver is not a magic move. If the bandit
is highly skilled, he will probably gun you, snake or no snake.
It is worth a try, however, because against a plumber, it will
work almost every time. If you're lucky, you might get a chance
to see his best guns defense.